Friday, November 19, 2010

HAMSTER BLOOD

texturing in aftereffects



not completely satisfied w/ this yet. needs more compositing. just wnated to show you. will try texturing and painting in aftereffects tomorrow.

Wednesday Week 10 Recap

Next meeting is on Saturday at Noon in room 144 (Rob's classroom)


RENDERING SIZE IS NO LONGER 960 x 540, make sure it is at 1280x720


Gair: Finish the explosion shot

Chris: Show texture examples

Seunga: Finish Cameramatic (add in Rob's camera moves)

Amy: Help me with the compositing

Tuesday, November 16, 2010

wk 10 other camera matic

other cameramatic from earlier...




i kinda like how the wheel is getting progressively faster... what do you guys think?

Wk 10: Monday Recap

Thank you Seunga and Gair for staying late!

Here is the cameramatic thus far for Wednesday:



the only shot we are missing is the final explosion shot


Duties for Wednesday:

Chris:
2 texture & color examples

Amy:
compositing ideas

Seunga:
review cameramatic for any possible fixes

Gair:
final explosion scene

Saturday, November 13, 2010

Saturday Wk 9 update

For Monday, Week 10

cameramatic looks great!

EXCEPT we need some changes

- at the end we need one more shot of the speedometer
- another action shot (closeup of something similar to face and feet shots)
- the part where he's running in the wheel needs to be him going at full speed
- rearranging some of the elements at the slates for better design purpose


- 5:27 'power of 1 solar panel': move the switch back in z space, or put the hamster in back left
- 13:24 'at 500 mph': move light bulb to right of text, or inbetween sammy and text (not being overlapped by sammy)
- 16:00: 500 mph: should fly into camera for transition to speedometer
* - 20:00: plug in speedometer shot
- 21:03: plug in another closeup shot of sammy (similar to closeup of feet and face)
- speed of final shot should be constant, like from 25:18 - end, he should be going full speed

FOR MONDAY

gair: have the explosion as close to final as possible
chris: have textures ready
seugna: have closeup/action shot figured out
amy: start looking into compositing techniques

Rob's WEdnesday crits

roughly translated from my notes:

1. 'power' slate - replace sammy with bulb

2. 'is equal' slate - reveal sammy

3. 'dispel' slate - simplify camera move, slide over to next slate

4. '500' slate - move sammy so he is eye level, show more of his face

5. 'power' slate - sammy in distance, bulb in front, conductor in middle, type in center, cables running thru connecting them

6. 2 keyframe move: 'power' slate to 'equal to sammy' slate

7. '500' slate see bulb in the distance

8. replace switch with lightbulb

9. closeup of feet, show a side shot (see example)

10. no need for camera move during sammy spinning, sammy explodes while in motion

11. explosion goes into camera

12. one more running shot

13. explosion shot, see diagram

14. add one second on 'go solar' slate

Wednesday, November 10, 2010

Tuesday, November 9, 2010

tuesday night recap

great job team, completed animatic should be done tomorrow by seugna for review

lets get this going so we can start compositing ASAP!!!

stuff for tomorrow:

rob questions:

gair tech questions
- wheel motion blur
- explosion

due for gair:

- emotions on sammy

seugna tech questions
- motion blur in world
- object buffer text

chris tech questions:

- texture

Wednesday, November 3, 2010

week 8 recap

MEETING TIMES THIS WEEK:

Saturday
at 4:30 gin sushi
3589 E Colorado Blvd
Pasadena, CA 91107

Tuesday
at 7:00 room 145

THINGS TO CHANGE:


pick frames, design frames/compose shots, add 'snap' to them, add energy!!!

1. title card: type on screen

2. the power of one (light bulb)

3. is equal to sammy running (close up of sammy)

4. at 500 mph (spedometer)

5. quick cuts

6. splat/explosion

7. go solar

RESPONSIBILITIES

GAIR:
- animate sammy's movements/emotions
- wheel speed
- explosion

HANZHI:
- re arrange environment
- type animation

SEUGNA:
- camera/shots
- cameramatic

CHRIS:
- texturing

Monday, November 1, 2010

type animations

The timing right now is:
1. "lets dispel the myth..." - 4 sec
2. "the power of one..." - 3 sec
3. "is equal to" - 2 sec
4. "500mph" - 2 sec

I just realized, that half our piece is going to be in type... so I may have to revise these later.

Also, since "Go Solar" will be 4 seconds... that's basically 15 seconds of type in a 30 second piece.

If you can think of a more interesting way to lay these out or to animate them, i'd love to hear it! Please post some examples if you guys can find some good ones that fit the style, or just stuff you find inspiring.


card 1:


card 2:


card 3:


card 4: