Wednesday, December 15, 2010
Friday, November 19, 2010
texturing in aftereffects
not completely satisfied w/ this yet. needs more compositing. just wnated to show you. will try texturing and painting in aftereffects tomorrow.
Wednesday Week 10 Recap
Next meeting is on Saturday at Noon in room 144 (Rob's classroom)
RENDERING SIZE IS NO LONGER 960 x 540, make sure it is at 1280x720
Gair: Finish the explosion shot
Chris: Show texture examples
Seunga: Finish Cameramatic (add in Rob's camera moves)
Amy: Help me with the compositing
RENDERING SIZE IS NO LONGER 960 x 540, make sure it is at 1280x720
Gair: Finish the explosion shot
Chris: Show texture examples
Seunga: Finish Cameramatic (add in Rob's camera moves)
Amy: Help me with the compositing
Tuesday, November 16, 2010
wk 10 other camera matic
other cameramatic from earlier...
i kinda like how the wheel is getting progressively faster... what do you guys think?
i kinda like how the wheel is getting progressively faster... what do you guys think?
Wk 10: Monday Recap
Thank you Seunga and Gair for staying late!
Here is the cameramatic thus far for Wednesday:
the only shot we are missing is the final explosion shot
Duties for Wednesday:
Chris:
2 texture & color examples
Amy:
compositing ideas
Seunga:
review cameramatic for any possible fixes
Gair:
final explosion scene
Here is the cameramatic thus far for Wednesday:
the only shot we are missing is the final explosion shot
Duties for Wednesday:
Chris:
2 texture & color examples
Amy:
compositing ideas
Seunga:
review cameramatic for any possible fixes
Gair:
final explosion scene
Saturday, November 13, 2010
Saturday Wk 9 update
For Monday, Week 10
cameramatic looks great!
EXCEPT we need some changes
- at the end we need one more shot of the speedometer
- another action shot (closeup of something similar to face and feet shots)
- the part where he's running in the wheel needs to be him going at full speed
- rearranging some of the elements at the slates for better design purpose
- 5:27 'power of 1 solar panel': move the switch back in z space, or put the hamster in back left
- 13:24 'at 500 mph': move light bulb to right of text, or inbetween sammy and text (not being overlapped by sammy)
- 16:00: 500 mph: should fly into camera for transition to speedometer
* - 20:00: plug in speedometer shot
- 21:03: plug in another closeup shot of sammy (similar to closeup of feet and face)
- speed of final shot should be constant, like from 25:18 - end, he should be going full speed
FOR MONDAY
gair: have the explosion as close to final as possible
chris: have textures ready
seugna: have closeup/action shot figured out
amy: start looking into compositing techniques
cameramatic looks great!
EXCEPT we need some changes
- at the end we need one more shot of the speedometer
- another action shot (closeup of something similar to face and feet shots)
- the part where he's running in the wheel needs to be him going at full speed
- rearranging some of the elements at the slates for better design purpose
- 5:27 'power of 1 solar panel': move the switch back in z space, or put the hamster in back left
- 13:24 'at 500 mph': move light bulb to right of text, or inbetween sammy and text (not being overlapped by sammy)
- 16:00: 500 mph: should fly into camera for transition to speedometer
* - 20:00: plug in speedometer shot
- 21:03: plug in another closeup shot of sammy (similar to closeup of feet and face)
- speed of final shot should be constant, like from 25:18 - end, he should be going full speed
FOR MONDAY
gair: have the explosion as close to final as possible
chris: have textures ready
seugna: have closeup/action shot figured out
amy: start looking into compositing techniques
Rob's WEdnesday crits
roughly translated from my notes:
1. 'power' slate - replace sammy with bulb
2. 'is equal' slate - reveal sammy
3. 'dispel' slate - simplify camera move, slide over to next slate
4. '500' slate - move sammy so he is eye level, show more of his face
5. 'power' slate - sammy in distance, bulb in front, conductor in middle, type in center, cables running thru connecting them
6. 2 keyframe move: 'power' slate to 'equal to sammy' slate
7. '500' slate see bulb in the distance
8. replace switch with lightbulb
9. closeup of feet, show a side shot (see example)
10. no need for camera move during sammy spinning, sammy explodes while in motion
11. explosion goes into camera
12. one more running shot
13. explosion shot, see diagram
14. add one second on 'go solar' slate
1. 'power' slate - replace sammy with bulb
2. 'is equal' slate - reveal sammy
3. 'dispel' slate - simplify camera move, slide over to next slate
4. '500' slate - move sammy so he is eye level, show more of his face
5. 'power' slate - sammy in distance, bulb in front, conductor in middle, type in center, cables running thru connecting them
6. 2 keyframe move: 'power' slate to 'equal to sammy' slate
7. '500' slate see bulb in the distance
8. replace switch with lightbulb
9. closeup of feet, show a side shot (see example)
10. no need for camera move during sammy spinning, sammy explodes while in motion
11. explosion goes into camera
12. one more running shot
13. explosion shot, see diagram
14. add one second on 'go solar' slate
Wednesday, November 10, 2010
Tuesday, November 9, 2010
tuesday night recap
great job team, completed animatic should be done tomorrow by seugna for review
lets get this going so we can start compositing ASAP!!!
stuff for tomorrow:
rob questions:
gair tech questions
- wheel motion blur
- explosion
due for gair:
- emotions on sammy
seugna tech questions
- motion blur in world
- object buffer text
chris tech questions:
- texture
lets get this going so we can start compositing ASAP!!!
stuff for tomorrow:
rob questions:
gair tech questions
- wheel motion blur
- explosion
due for gair:
- emotions on sammy
seugna tech questions
- motion blur in world
- object buffer text
chris tech questions:
- texture
Monday, November 8, 2010
Friday, November 5, 2010
Wednesday, November 3, 2010
week 8 recap
MEETING TIMES THIS WEEK:
Saturday
at 4:30 gin sushi
3589 E Colorado Blvd
Pasadena, CA 91107
Tuesday
at 7:00 room 145
THINGS TO CHANGE:
pick frames, design frames/compose shots, add 'snap' to them, add energy!!!
1. title card: type on screen
2. the power of one (light bulb)
3. is equal to sammy running (close up of sammy)
4. at 500 mph (spedometer)
5. quick cuts
6. splat/explosion
7. go solar
RESPONSIBILITIES
GAIR:
- animate sammy's movements/emotions
- wheel speed
- explosion
HANZHI:
- re arrange environment
- type animation
SEUGNA:
- camera/shots
- cameramatic
CHRIS:
- texturing
Saturday
at 4:30 gin sushi
3589 E Colorado Blvd
Pasadena, CA 91107
Tuesday
at 7:00 room 145
THINGS TO CHANGE:
pick frames, design frames/compose shots, add 'snap' to them, add energy!!!
1. title card: type on screen
2. the power of one (light bulb)
3. is equal to sammy running (close up of sammy)
4. at 500 mph (spedometer)
5. quick cuts
6. splat/explosion
7. go solar
RESPONSIBILITIES
GAIR:
- animate sammy's movements/emotions
- wheel speed
- explosion
HANZHI:
- re arrange environment
- type animation
SEUGNA:
- camera/shots
- cameramatic
CHRIS:
- texturing
Tuesday, November 2, 2010
Monday, November 1, 2010
type animations
The timing right now is:
1. "lets dispel the myth..." - 4 sec
2. "the power of one..." - 3 sec
3. "is equal to" - 2 sec
4. "500mph" - 2 sec
I just realized, that half our piece is going to be in type... so I may have to revise these later.
Also, since "Go Solar" will be 4 seconds... that's basically 15 seconds of type in a 30 second piece.
If you can think of a more interesting way to lay these out or to animate them, i'd love to hear it! Please post some examples if you guys can find some good ones that fit the style, or just stuff you find inspiring.
card 1:
card 2:
card 3:
card 4:
1. "lets dispel the myth..." - 4 sec
2. "the power of one..." - 3 sec
3. "is equal to" - 2 sec
4. "500mph" - 2 sec
I just realized, that half our piece is going to be in type... so I may have to revise these later.
Also, since "Go Solar" will be 4 seconds... that's basically 15 seconds of type in a 30 second piece.
If you can think of a more interesting way to lay these out or to animate them, i'd love to hear it! Please post some examples if you guys can find some good ones that fit the style, or just stuff you find inspiring.
card 1:
card 2:
card 3:
card 4:
Sunday, October 31, 2010
sunday recap
Hanzhi, Seugna and Chris are meeting up at 7pm on Tuesday night to put together the final touches on the cameramatic
Gair feel free to come if you'd like, you're making great progress so it is not necessary unless you have time and would like to!
hanzhi
- new models for cameramatic #2(finish and email to seugna for tuesday)
- revise sammy model (for wednesday)
seugna
- cameramatic #1 polish (for tuesday)
- cameramatic #2 rough (for tuesday)
chris
- design face for spedometer (for tuesday)
- animated type comps (for tuesday)
- animated variations (for tuesday)
gair
- figure out blow up sequence (for wednesday)
- continue animation of sammy on the wheel (for wednesday)
- revise sammy model (for wednesday)
Gair feel free to come if you'd like, you're making great progress so it is not necessary unless you have time and would like to!
hanzhi
- new models for cameramatic #2(finish and email to seugna for tuesday)
- revise sammy model (for wednesday)
seugna
- cameramatic #1 polish (for tuesday)
- cameramatic #2 rough (for tuesday)
chris
- design face for spedometer (for tuesday)
- animated type comps (for tuesday)
- animated variations (for tuesday)
gair
- figure out blow up sequence (for wednesday)
- continue animation of sammy on the wheel (for wednesday)
- revise sammy model (for wednesday)
Saturday, October 30, 2010
Wednesday, October 27, 2010
week 7 recap
Saturday, October 23, 2010
saturday recap
here is our revised cameramatic:
we will revise this again on wednesday as some changes need to be made. we will be meeting at room 145, at 1:30. i have class in there from 10 -1
see you guys soon, great job!
we will revise this again on wednesday as some changes need to be made. we will be meeting at room 145, at 1:30. i have class in there from 10 -1
see you guys soon, great job!
Wednesday, October 20, 2010
rob's notes
meeting on saturday at 3pm
new 'script'
come up with angles
work on type treatment
thanks guys, sorry today has been a killer day for me
new 'script'
come up with angles
work on type treatment
thanks guys, sorry today has been a killer day for me
Monday, October 18, 2010
Wednesday, October 13, 2010
Week 5 In Class
MEETING ON SUNDAY AT 1:00pm
FOR NEXT WEDNESDAY:
1. CAMERAMATIC - SEUGNA
2. MODEL OF HAMSTER AND WHEEL - HANZHI
3. TEXTURE/BODY PAINT EXAMPLES - CHRIS
4. TYPE TREATMENT FINALIZED - EVERYONE
5. MUSIC AND SOUND EFFECTS, REVISED ANIMATIC - CHRIS... AND WHOEVER ELSE WANTS TO HELP!
CRITIQUE:
- type like silent film card
- make all things in cinema very funky looking, similar to the hamster
- textures are done in luminance chanel
- model in 2 parts, head and back
- separate model for blow up hamster
GREAT JOB EVERYONE!!!
FOR NEXT WEDNESDAY:
1. CAMERAMATIC - SEUGNA
2. MODEL OF HAMSTER AND WHEEL - HANZHI
3. TEXTURE/BODY PAINT EXAMPLES - CHRIS
4. TYPE TREATMENT FINALIZED - EVERYONE
5. MUSIC AND SOUND EFFECTS, REVISED ANIMATIC - CHRIS... AND WHOEVER ELSE WANTS TO HELP!
CRITIQUE:
- type like silent film card
- make all things in cinema very funky looking, similar to the hamster
- textures are done in luminance chanel
- model in 2 parts, head and back
- separate model for blow up hamster
GREAT JOB EVERYONE!!!
Saturday, October 9, 2010
Friday, October 8, 2010
Wednesday, October 6, 2010
Class Re-Cap: Week 4

Again, great Job today guys!
More bold moves forward with the project!
NEW STORYLINE:
- hamsters turn into solar panel
- panel is in shape of arrow
- points at hamster chewing
- electrocutes and explodes
DUE for Saturday 3:00 pm:
- Typography examples
- We will collectively work on the Animatic
perhaps:
- style frames of hamster (Chris)
- character view study (Chris)
DUE for Week 5:
- Animatic
- revised storyboard
- revised styleframes
Tuesday, October 5, 2010
wheel
Will & the Wheel from Margherita Premuroso on Vimeo.
Monday, October 4, 2010
Saturday, October 2, 2010
style example for informercial part
Tactful Cactus Ident from Tactful Cactus on Vimeo.
RAZZO - BANCA INTESA from www.greysheep.it on Vimeo.
Pop-up Hamburg from digidrop.de on Vimeo.
stop motion type
MG 3d type from Alicia Chen on Vimeo.
3D type example
NEO DECO FONT #HFT001 IDENT (Alex Trochut) from HypeForType on Vimeo.
not really a fan of the way this is rendered, but i like the way it comes in on strings, etc.
http://picturemill.com/TheOtherGuys.html
example of info graphic in 3d/2d, esp at: 80%, 'NYPD $48,026...' transition
http://www.artofthetitle.com/2010/04/05/zombieland/
example of how the type can interact with what is going on in the frame... ie blood splattering on the type, the ppl knocking out the letters
cool stylization of type (not in 3d)
http://www.artofthetitle.com/2009/07/13/a-kiss-from-tokyo/
http://www.weareroyale.com/work/84
references: ideas on texturing
Teaser : Le silence sous l'écorce / The silence beneath the bark from joanna lurie on Vimeo.
La migration des arbres / Trees migration from joanna lurie on Vimeo.
http://www.artofthetitle.com/2009/04/13/mirrormask/
i like how this is 3d, but they mask it very well
the pams ads that were on motionographer recently
http://www.jonnykofoed.com/
Wednesday, September 29, 2010
Class Re-Cap: Week 3
Great Job today guys!
I'm very excited to move forward with the project!
NEW STORYLINE:
- Let's dispel the myth of Solar Energy
- show the info video
- now that we've dispelled the myth, it's time to get rid of it for good
- BLOW IT UP!!!!
KEEP IN MIND, SOME OF THE WORDS WILL BE CHANGED. PLEASE USE THIS ONLY AS A GUIDE... as some of the words are wrong as well.
You guys all have great ideas, so don't let this limit you!


For Saturday's meeting at 2:00pm
1. Storyboard
2. Style examples (stills and/or animation)
- character
- type
For Wednesday's Class
1. FINALIZED Storyboard
2. Styleframes and character designs
Steve's coke reference:
http://psyop.tv/
Coke Films 01
SEE YOU SATURDAY!!!! VERY HAPPY TODAY!!!!
I'm very excited to move forward with the project!
NEW STORYLINE:
- Let's dispel the myth of Solar Energy
- show the info video
- now that we've dispelled the myth, it's time to get rid of it for good
- BLOW IT UP!!!!
KEEP IN MIND, SOME OF THE WORDS WILL BE CHANGED. PLEASE USE THIS ONLY AS A GUIDE... as some of the words are wrong as well.
You guys all have great ideas, so don't let this limit you!


For Saturday's meeting at 2:00pm
1. Storyboard
2. Style examples (stills and/or animation)
- character
- type
For Wednesday's Class
1. FINALIZED Storyboard
2. Styleframes and character designs
Steve's coke reference:
http://psyop.tv/
Coke Films 01
SEE YOU SATURDAY!!!! VERY HAPPY TODAY!!!!
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