Wednesday, December 15, 2010
Friday, November 19, 2010
texturing in aftereffects
not completely satisfied w/ this yet. needs more compositing. just wnated to show you. will try texturing and painting in aftereffects tomorrow.
Wednesday Week 10 Recap
Next meeting is on Saturday at Noon in room 144 (Rob's classroom)
RENDERING SIZE IS NO LONGER 960 x 540, make sure it is at 1280x720
Gair: Finish the explosion shot
Chris: Show texture examples
Seunga: Finish Cameramatic (add in Rob's camera moves)
Amy: Help me with the compositing
RENDERING SIZE IS NO LONGER 960 x 540, make sure it is at 1280x720
Gair: Finish the explosion shot
Chris: Show texture examples
Seunga: Finish Cameramatic (add in Rob's camera moves)
Amy: Help me with the compositing
Tuesday, November 16, 2010
wk 10 other camera matic
other cameramatic from earlier...
i kinda like how the wheel is getting progressively faster... what do you guys think?
i kinda like how the wheel is getting progressively faster... what do you guys think?
Wk 10: Monday Recap
Thank you Seunga and Gair for staying late!
Here is the cameramatic thus far for Wednesday:
the only shot we are missing is the final explosion shot
Duties for Wednesday:
Chris:
2 texture & color examples
Amy:
compositing ideas
Seunga:
review cameramatic for any possible fixes
Gair:
final explosion scene
Here is the cameramatic thus far for Wednesday:
the only shot we are missing is the final explosion shot
Duties for Wednesday:
Chris:
2 texture & color examples
Amy:
compositing ideas
Seunga:
review cameramatic for any possible fixes
Gair:
final explosion scene
Saturday, November 13, 2010
Saturday Wk 9 update
For Monday, Week 10
cameramatic looks great!
EXCEPT we need some changes
- at the end we need one more shot of the speedometer
- another action shot (closeup of something similar to face and feet shots)
- the part where he's running in the wheel needs to be him going at full speed
- rearranging some of the elements at the slates for better design purpose
- 5:27 'power of 1 solar panel': move the switch back in z space, or put the hamster in back left
- 13:24 'at 500 mph': move light bulb to right of text, or inbetween sammy and text (not being overlapped by sammy)
- 16:00: 500 mph: should fly into camera for transition to speedometer
* - 20:00: plug in speedometer shot
- 21:03: plug in another closeup shot of sammy (similar to closeup of feet and face)
- speed of final shot should be constant, like from 25:18 - end, he should be going full speed
FOR MONDAY
gair: have the explosion as close to final as possible
chris: have textures ready
seugna: have closeup/action shot figured out
amy: start looking into compositing techniques
cameramatic looks great!
EXCEPT we need some changes
- at the end we need one more shot of the speedometer
- another action shot (closeup of something similar to face and feet shots)
- the part where he's running in the wheel needs to be him going at full speed
- rearranging some of the elements at the slates for better design purpose
- 5:27 'power of 1 solar panel': move the switch back in z space, or put the hamster in back left
- 13:24 'at 500 mph': move light bulb to right of text, or inbetween sammy and text (not being overlapped by sammy)
- 16:00: 500 mph: should fly into camera for transition to speedometer
* - 20:00: plug in speedometer shot
- 21:03: plug in another closeup shot of sammy (similar to closeup of feet and face)
- speed of final shot should be constant, like from 25:18 - end, he should be going full speed
FOR MONDAY
gair: have the explosion as close to final as possible
chris: have textures ready
seugna: have closeup/action shot figured out
amy: start looking into compositing techniques
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